This Weekend's Streamer Events Were a Bust

  If you told me when I was a child I could be paid for playing video games, I would have asked where to sign up and pursued it like the devil.  I sent several letters into development companies in hopes of being a game test at one point, which I am sad to say never happened.  Would have been nice to at least get a rejection letter.  While I jumped onto streaming games early I never gained a large crowd and started to think it was a waste a time and, like my original thoughts on bitcoin, I was wrong on its future worth.

  So now is the age of the video game streamers.  Men and women spending hours of their lives doing something I would rather be doing than sitting at my desk at work.  Since getting to watch another play is the best I can do, it becomes my background noise as I create endless reports for my company.  As far as watching these game streamers goes, I am not alone.  Thousands of people are watching them with some streamers just making a ludacris amount of money. (cnbc.com)  With that much viability, it isn't surprising that game companies are now trying their best to use them in order to sell a product.

  This has come with live events that have been a series of misses yet each of them is doing something I think is right, but never enough to make it work.  This surprises me because E-Sports, like League of Legends, have landed a great formula of the interview, interaction, and engagement that could be copied or used as a jumping point.  This last Friday we saw PUBG and Twitch try to do something along this line when they invited celebrities and several popular streamers to play PUBG in a tournament like setting.  The problem is they forgot to bring the internet with them, which killed the show.  Epic's Fortnight tournament the next day did not do much better because the lag was so horrendous.

  I get why companies are going to try to make this move to sell their game and understand it's really hard to sound 'cool' and not cringy at the same time but the very first thing you must do is to make sure your show will work.  I have also been behind music events and understand throwing these things can be hard but that's no excuse.  Taking the time to test LAN connections at a location, to make a server that can handle the game you want, or to make a game mode that could serve the purpose need to be at the forefront of what they are doing.  The event literally relies on it.  The worst part is they can't even pretend they are breaking new ground.  E-Sports such as CS, DOTA, and LOL have all been doing this for a while and at one point were on a shoestring budget.  Hell, look at AGDQ.  Can it be cringy as hell? More then you can imagine.  Is it ran well?  Most definitely.

  There are a lot of us out here that were not just looking forward to the World Cup this weekend.  I think throwing Viss, Deadmau5, AnneMunition, the 6'8" perfectly sculpted undisputed two-time back-to-back international blockbuster champion, and Shroud in a room to play together was a great idea but it would have been nice to watch it.  The same goes for Epic.  Watching Tim play worse then he usually does because of the lag just wasn't enjoyable and a disappointment.  So let's hope this weekend was a learning experience and please do better next time.

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