The MOBA genre has taken a bit of a back seat from its once prominent spot on the top of games played and streamed. They haven't completely fallen off the map and have been seeing many attempts at the genre on the mobile market. Gameloft has taken their crack at it with Dungeon master Champions.
Everything You Expect in Mobile Game


After making it through the first board and 7 missions of the second I unlocked the MOBA PVP mode. While MOBAs can take a long time they broke it down in a way where it doesn't nearly take as long, although you should expect to sit through about 10 minutes of game. There isn't any gear, leveling is quick, and the towers don't take that much damage. They also have only one set of towers in the base. I am not sure how pay-to-win this game is though because you have some champions with higher rarity scores than others. How big a difference it made is hard to tell as people in this game are pretty bad.
The Controls

The assets of this game are also pretty well done. The graphics are clean, the game plays smoothly on my Samsung S8+, and it felt like I was looking at something that people had spent time on. The levels themselves have quite a bit of detail and movement, far more then you see with its competitors.
While the games MOBA mode was entertaining it still is pretty bogged down with the mobile loot crate, constant 'achievements' that give loot, and other garbage that just seems to clutter the experience up with a lot of unnecessary things. I am not sure this game is for me but I can definitely see it being in the wheelhouse off people who want a MOBA to go. If you can get past the clutter its not a bad experience.
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