Hand of the Gods: SMITE Tactics Beta


  There are just so many damn card games out right now and I can only assume that people are making a shit ton of money because more are coming.  That or everyone is hoping for their score of the big one.  Then again Hand of the Gods: SMITE Tactics is made by Hi-Rez Studios who successfully made their way into the crowded MOBA arena.  If there is one company that could walk into a crowded room and make a name for themselves it's them.  Of course, I had to give this game a try.

  Right away in the tutorial, it's obvious this game is not just a card game.  You do have cards and some are heroes and others are spells but when you play a hero you place them on the board (8 spaces long, 5 spaces wide).  This works out to be almost a tower brawler as you are dropping units to destroy the enemy's units and their tower on the opposing side.  The rounds are turn-based.  Each card has a crystal cost.  You start out with 1 crystals if you are first and 2nd gets 2 plus a free mana crystal card you can play at any time. You gain another crystal every turn much like the system in Hearthstone.   Each side also has a god that has an ability you can use for crystals.

  Of course, there is a store because how else are you going to buy cards?  You have a screen to open packs and a deck builder.  One thing that is cool about the card pack opening is if you have the card it will display face up and if it's your first time getting it you will see the back of the card and have to click it to flip it over.  As with most of the new card games you can break down cards to build new ones that you need.  The game also offers an arena mode and ranked mode if you are at a certain level.  The demo didn't really make it clear that I was indeed gaining experience but I saw I leveled up so it is a thing.

  This game does borrow quite a bit from other games but it combines in a way that is pretty unique.  When you put together your deck you really have to think about the dimensions of the board.  A lot of cards rely on their positioning and can give buffs if next to allies.  Even with these changes I still didn't necessarily feel like I was playing anything new.  It kind of felt like the same card games I have played even with the tactics.

  The graphics are not incredibly and the animations weren't anything that I found to be worth talking about.  There really isn't any music but most of the time you play these games with background music anyways. Or a show, or porn, whatever you do in your free time.  You will want to have something else up unless you have laser focus because the enemy has a lot of time to move.

  The thing about beta is you have to give the game the benefit of the doubt when it comes to what the game is and what it can become.  The game has promise but even with the extra tactics involved it is still a card game.  They are inherently rough to start out in because the floor for entry is not very low.  With the extra dimension of moving pieces around the barrier to entry is only compounded.  This game looks well made and might strike the fancy of card game players but I wouldn't say I am excited about it.  At least not yet.  Some more maps and gameplay types are something this game is ripe for and could really distinguish itself from the herd.

Side note:  I would have liked a better model viewer when you are looking through your cards.  Like the ability to spin them around or what not. It would really add something to the cards and the models already do exist.

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