While I like to preach the don't preorder mantra, there is a gamble I will take and that is kickstarting a game. The reason I like to do this is that it takes away the filter that a larger studio could cause. It allows us to give people with good ideas the ability to try and make it happen.
A really good example of a game that is being made that I backed is Bloodstained: Ritual of the Night. Koji Igarashi left Konami to make the game he was known for and wanted to make. Now with his gamble, those of us thirsty for another Symphony of the Night will get a taste. If you haven't seen the gameplay yet, you should take a look. The game looks to be exactly what we were looking for.
The creators of Cyanide and Happiness are throwing their hat into the ring with an adventure game. This one is going to be one of the biggest gambles because I have no idea how something like this will turn out. I enjoy their humor so I am hoping for something along the line of how South Park: The Stick of Truth worked out and we are thrust into a long episode. Still, having an idea for a game and executing the said idea is two separate daemons. There is a lot that goes into one and it really easy for people who aren't experienced in programming to over promise.
Children of Zodiarcs was one more recent games that I backed and I feel like I got what I wanted for the most part. For every game that turns out there also seems to be another that has failed. None worse than No Man's Sky although Mighty Number 9 comes close. Between the promises of the dev team and the vagueness that allowed for the internet go crazy with what they thought the game would be it was a recipe for disaster. If anything positive can be said it caused people to be a lot more cautious with what they were funding.
Game design is a long complicated process that seems easier on the surface then it actually is. While good game ideas are a dime a dozen the teams that are able to successfully execute this outside of a major studio isn't as common as we would hope for. Kickstarter does offer the ability for those who are good to deliver something unique and the audience for them to be able to make sure it happens. It also doesn't hurt the community has become more cautious into who they back.
(Really I just made this post because I couldn't think of another way to shill for Cyanide and Happiness. )
A really good example of a game that is being made that I backed is Bloodstained: Ritual of the Night. Koji Igarashi left Konami to make the game he was known for and wanted to make. Now with his gamble, those of us thirsty for another Symphony of the Night will get a taste. If you haven't seen the gameplay yet, you should take a look. The game looks to be exactly what we were looking for.
The creators of Cyanide and Happiness are throwing their hat into the ring with an adventure game. This one is going to be one of the biggest gambles because I have no idea how something like this will turn out. I enjoy their humor so I am hoping for something along the line of how South Park: The Stick of Truth worked out and we are thrust into a long episode. Still, having an idea for a game and executing the said idea is two separate daemons. There is a lot that goes into one and it really easy for people who aren't experienced in programming to over promise.
Children of Zodiarcs was one more recent games that I backed and I feel like I got what I wanted for the most part. For every game that turns out there also seems to be another that has failed. None worse than No Man's Sky although Mighty Number 9 comes close. Between the promises of the dev team and the vagueness that allowed for the internet go crazy with what they thought the game would be it was a recipe for disaster. If anything positive can be said it caused people to be a lot more cautious with what they were funding.
Game design is a long complicated process that seems easier on the surface then it actually is. While good game ideas are a dime a dozen the teams that are able to successfully execute this outside of a major studio isn't as common as we would hope for. Kickstarter does offer the ability for those who are good to deliver something unique and the audience for them to be able to make sure it happens. It also doesn't hurt the community has become more cautious into who they back.
(Really I just made this post because I couldn't think of another way to shill for Cyanide and Happiness. )
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